I’m a writer, a musician, a graphic artist, a videographer, a robot-builder, a coder, and a gardener, but that’s mostly just on the weekends. I’m also a student, a technology researcher, and a communicator.
To be a little more specific, I am a recent graduate from Georgetown University’s Communication, Culture, and Technology Masters program. My studies focused on the intersection of the past and the present — what it looks like when the human experience moves online. Spurred by a BA in anthropology, the questions that I’m often most interested in asking are about culture, communities, and identity. I’ve looked at online forums as spaces for community building, and I’ve asked whether a Virtual World has the same capacity for culture-making as does the “Real” world (hint: a game is never just a game).
As computational technology becomes increasingly integrated into every facet of human life, the governance of these technologies becomes increasingly important. Policy decisions made in the next ten years will define a generation’s worth of technological progress (or regress). And within the technologies themselves we have to start thinking about algorithms as a means of governance in the information age: who writes those mathematical rules by which all users must abide, what are their motivations? In what ways does an algorithm limit us, judge us, or benefit us?
Perhaps more important than trying to answer these questions is getting the answers out there in the open. With the infrastructure we now have, anyone should be able to find any answer they need, and they should be able to understand it quickly and move on to the next question, because there are a lot of questions that we need to answer. That’s why I write, I code, I make videos, I record podcasts, I make graphics – because once a question gets answered you have to get the answers out there, by any means necessary. Various media are like languages, and the world is too big and changing too fast to only speak one.